This module offers an onscreen character keyboard widget, which makes use of the char modules as its data source.
Type: | charsKeyboard |
Uses (at least one of): | |
Requires (at least one of): |
GuiModule >
EventModule > SymbolsModule > GreekModule > CyrillicModule > TranslatorModule > |
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# -*- coding: utf-8 -*-
# Copyright 2009-2012, 2014, Marten de Vries
# Copyright 2008-2011, Milan Boers
#
# This file is part of OpenTeacher.
#
# OpenTeacher is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# OpenTeacher is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with OpenTeacher. If not, see <http://www.gnu.org/licenses/>.
import weakref
def installQtClasses():
global CharsKeyboardWidget, KeyboardsWidget
class CharsKeyboardWidget(QtWidgets.QWidget):
"""A keyboard widget that displays all characters passed to it
in the constructor, and emits the letterChosen signal when
one is clicked.
"""
letterChosen = QtCore.pyqtSignal([object])
def __init__(self, characters, *args, **kwargs):
super().__init__(*args, **kwargs)
topWidget = QtWidgets.QWidget()
layout = QtWidgets.QGridLayout()
layout.setSpacing(1)
layout.setContentsMargins(0, 0, 0, 0)
i = 0
for line in characters:
j = 0
for item in line:
b = QtWidgets.QPushButton(item)
b.clicked.connect(self._letterChosen)
b.setMinimumSize(1, 1)
b.setFlat(True)
b.setAutoFillBackground(True)
palette = b.palette()
if i % 2 == 0:
brush = palette.brush(QtGui.QPalette.Base)
else:
brush = palette.brush(QtGui.QPalette.AlternateBase)
palette.setBrush(QtGui.QPalette.Button, brush)
b.setPalette(palette)
if not item:
b.setEnabled(False)
layout.addWidget(b, i, j)
j += 1
i+= 1
topWidget.setLayout(layout)
palette = topWidget.palette()
brush = palette.brush(QtGui.QPalette.WindowText)
palette.setBrush(QtGui.QPalette.Window, QtCore.Qt.darkGray)
topWidget.setPalette(palette)
topWidget.setAutoFillBackground(True)
mainLayout = QtWidgets.QVBoxLayout()
mainLayout.addWidget(topWidget)
mainLayout.addStretch()
mainLayout.setContentsMargins(0, 0, 0, 0)
self.setLayout(mainLayout)
topWidget.setSizePolicy(
QtWidgets.QSizePolicy.Expanding,
QtWidgets.QSizePolicy.Maximum
)
def _letterChosen(self):
text = self.sender().text()
self.letterChosen.emit(text)
class KeyboardsWidget(QtWidgets.QTabWidget):
"""A container of keyboard widgets, it has one keyboard widget
for every different table of characters.
"""
def __init__(self, createEvent, data, *args, **kwargs):
super().__init__(*args, **kwargs)
self.letterChosen = createEvent()
self._data = data
self.update()
def update(self):
#clean the widget, needed if this method has been called before.
self.clear()
for module in self._data:
#create tab and add it to the widget
tab = CharsKeyboardWidget(module.data)
self.addTab(tab, module.name)
#connect the event that handles letter selection
tab.letterChosen.connect(self.letterChosen.send)
class CharsKeyboardModule:
"""This module offers an onscreen character keyboard widget, which
makes use of the char modules as its data source.
"""
def __init__(self, moduleManager, *args, **kwargs):
super().__init__(*args, **kwargs)
self._mm = moduleManager
self.type = "charsKeyboard"
self.requires = (
self._mm.mods(type="ui"),
self._mm.mods(type="event"),
self._mm.mods(type="chars"),
self._mm.mods(type="translator"),
)
def enable(self):
global QtCore, QtGui, QtWidgets
try:
from PyQt5 import QtCore, QtGui, QtWidgets
except ImportError:
return
installQtClasses()
self._modules = set(self._mm.mods(type="modules")).pop()
self._widgets = set()
try:
translator = self._modules.default("active", type="translator")
except IndexError:
pass
else:
translator.languageChangeDone.handle(self._update)
#to make sure the widgets are updated when their data sources
#are updated.
for dataMod in self._mm.mods("active", type="chars"):
if hasattr(dataMod, "updated"):
dataMod.updated.handle(self._update)
self.active = True
def disable(self):
self.active = False
del self._modules
del self._widgets
def createWidget(self):
"""Creates a keyboard widget. It has one OT-style event:
letterChosen. Handlers should add the as argument passed char
to their input box.
"""
kw = KeyboardsWidget(
self._modules.default(type="event").createEvent,
self._modules.sort("active", type="chars")
)
self._widgets.add(weakref.ref(kw))
return kw
def _update(self):
for ref in self._widgets:
widget = ref()
if widget is not None:
widget.update()
def init(moduleManager):
return CharsKeyboardModule(moduleManager)
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